HLS User Manual and Reference Guide
This User Manual and Reference Guide is a detailed guide to using all aspects of HLS. It is currently under significant development.
To quickly get up and running with a sequence, you may want to look at the HLS Getting Started Manual.
Due to the rapid development of HLS, the links that follow will contain, in parenthesis, information that can help the user with a quick visual inspection:
- ##X: The page is up to date as of the listed version.
- CN: Content Needed to complete the page and it currently contains very little information.
- 1 Getting HLS
- 2 Creating a Sequence
- 3 Channel Management
- 4 Display Preview
- 5 Sequencing Channels and Adding Effects
- 5.1 Creating Basic Effects (16J)
- 5.2 Adding and Using Beat Tracks (16J)
- 5.3 Setting Defaults for Effects (16J)
- 5.4 Creating Chase Effects (16J)
- 5.5 Mirroring Effects (16J)
- 5.6 Fill Effects (16J)
- 5.7 Submaster Lighting Channels (16J)
- 5.8 Sequencing with RGB Channels (16J)
- 5.9 Custom Effects (16J)
- 5.10 Creating a Library of Group Effects (16J)
- 6 Creating and Using PixelPlanes
- 7 Facial Animation
- 8 Sequence Playback
- 9 Sequence Output
- 10 Advanced Features
- 11 Importing and Exporting Data and Sequences
- 12 Reference Guide
Creating a Sequence
An HLS Sequence consists of an audio file (generally) with lighting and other effects synchronized with the music.
Time Resolution (16J)
Managing channels in HLS is one of the core tasks to building a sequence. Each of the sub-pages will address various channel configurations and tasks.
Setting up HLS Channels (16F)
RGB Channels (16J)
Sticky Channels (16J)
Segment Channels (16J)
A Display Preview is a method of previewing how a display will look by assigning virtual channels to drawn objects superimposed over a picture.
Sequencing Channels and Adding Effects
Sequencing is the main "work" of syncronizing effects with the music. HLS has basic effects which can be combined into more complex compound effects. The sub-pages in this section discuss the various methods of adding effects to sequences.
Creating Basic Effects (16J)
Creating Chase Effects (16J)
Mirroring Effects (16J)
Fill Effects (16J)
Custom Effects (16J)
Creating and Using PixelPlanes
A PixelPlane is a single channel in the sequence editor that represents multiple pixels. This allows macro control of pixels, with the ability to "drop" effects onto a plane, such as with Nutcracker, and manipulate the entire effect as if it were one channel.
Creating a PixelPlane (16J)
Fill Channels (16J)
Facial Animation (CN)
Sequence Playback (16J)
Hardware Configuration (13F)
Working with Playlists (13F)
Trigger Events (CN)
RDS Output (16K)
Servo Motors (CN)
Using Audacity Labels (16J)
Importing and Exporting Data and Sequences
Sharing HLS Sequences (16J)
Sharing Library Effects (16J)
HLS Dimming Curves (16J)
Crosshair Cursor (16J)
The HLS Toolbar (16J)
Master Lighting Channel (16J)