You are so close. Open the patching screen.
All work will be done on the left side of the screen.
Create an element. Call it Collection (a random name that popped into my head)
create another element. call it foo-1
Create another element and call it foo-2
Drag foo-1 and drop it on collection. You have now caused collection to become a group and you have embedded foo-1 in that group.
Drag foo-2 and drop it on collection. You have now added a 2nd element to the collections group.
Create a set of numbered elements called bar-x
Drag them into collection. you now added a bunch of elements to collection.
Hopefully you can now see the basics of what you want to do. There are lots of tools to make this process simpler. For example on the layout page there are some wizards that let you create things like trees or stars (and many others). You tell the wizard what kind of lights you are using, how many lights, if making a tree, how many legs and what do you want to call the tree.
Then you go to the setup / patching screen and combine your trees into a tree group (just like collections above).
On the sequencing screen you can apply effects to the trees group (they all do the same thing), to individual trees, to specific legs on a tree, to specific pixels on a leg on a tree (I hope you get the point).
My show is set up as
"Show" which has three groups House, yard, Signs.
Those groups all have multiple groups in them. House has windows, eves, snowflakes
Again they each have groups in them
Windows has win-1 through win-4
Each of those window groups has five groups top, right,botom,left,middle
Each of those has some number of pixels. I tend not to break a pixel into its component LEDs.