Drawing a PixelPlane in the Display Preview
Current as of Version 12Z.
Note: Be sure to read the section on Creating a Display Preview to get an understanding of how Display Previews work and how to set it up. While this will cover the steps for a PixelPlane, it is assumed that you have an understanding of the basics.
Assigning Your PixelPlane Object to a Preview Group:
- Open the Channel Manager (Manage Channels -> Manage Raw Channels).
 - Open your PixelPlane object by clicking its folder.
 - Highlight all of the PixelPlane channels.
 - In the Preview Group/Number bulk renaming field, enter your starting group, followed by a comma, followed by the number of pixels in each string.
- Example: A MegaTree with 16 strands of 50 pixels each would be entered as 1,50. This would number each string to its own display group.
 
 - Click Done with Changes.
 
Drawing the PixelPlane Object:
- Open your Preview (Preview -> Edit New Preview). Then, select Pick Preview and select your preview file and click Ok.
 - In the Preview Toolbar, click the button that represents your PixelPlane object.
 - Draw the object in the window and press Spacebar.
 

- Figure 6-A will appear.
 - Enter the number of Strings in your object.
 - Enter the number of lights or pixels in each string.
 - Enter a name for the object.
 - Click the create button.
 

- Now you must assign your pixel strings to the appropriate preview strings.
 - Click in the name field of string 1.
 - Figure 6-B will appear.
 - Select Multiple Pixels
 - The Number of Pixels field will automatically be filled.
 - Click "Assign Channels in Reverse" IF your strings run in reverse.
 - Click in the blue name field.
 - In the window that opens, select the first string, first pixel.
 - Click OK to close the Assign Light window.
 
- In the Object window, Select Force Pixel and then click Force Assign.
 - Click YES to the dialog box.
 - This will load all additional pixels and strings.
 - To verify correct loading, you can now left-click in the show box to see the string light up in the visualizer window.
 - Click SAVE to save the preview.
 - Close the preview.
 
- Note: Follow directions in Creating a Display Preview to set a display preview as active and view your sequence while running it.
 
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| PixelPlane Transitions Using Lighting Channels | Chapter 6: Creating and Using PixelPlanes | Chapter 7: Facial Animation |