Fill Channels: Difference between revisions
		
		
		
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Revision as of 05:43, 8 February 2013
Current as of Version 12H.
Fill Channels are designed to work with custom effects, such as the Pixel Plane. A Fill channel is a channel that "fills in" the background of pixel plane effects. This allows the opportunity to add background fill without messing up the complex effects that you have created. When a Fill Channel is activated, it will ONLY turn on when your PixelPlane effect is displaying. And it will ONLY light the OFF pixels.
Setting up a Fill Channel:
- Open the Fill Channel Manager: Manage Channels -> Manage Fill Channels
 - Click New and assign a channel to function as a fill channel.
 - Add the fill channel and your PixelPlane channel to the same display group.
 - Add background effects to the fill channel. These can be different colors, fades, etc.
 
Engaging a Fill Channel:
- A Fill Channel must be engaged for it to show up.
 - In the main window, click Ask to Apply Master Lighting.
 - When you hit PLAY, the Master Lighting window will open. You don't need to check anything. Just click OK.
 - Your fill channel will now be active and will display when PixelPlane effects are playing.
 
Video:
| HLS User Manual and Reference Guide | ||
|---|---|---|
| Previous Page | Current Chapter | Next Page | 
| Low Level Editing and Using Segments with a PixelPlane | Chapter 6: The PixelPlane | PixelPlane Effect Transitions Using Overlays |