Fill Channels: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
No edit summary  | 
				No edit summary  | 
				||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
Fill Channels are designed to work with custom effects, such as the Pixel Plane. A Fill channel is a channel that "fills in" the background of pixel plane effects. This allows the opportunity to add background fill without messing up the complex effects that you have created. When a Fill Channel is activated, it will ONLY turn on when your PixelPlane effect is displaying. And it will ONLY light the OFF pixels.  | Fill Channels are designed to work with custom effects, such as the Pixel Plane. A Fill channel is a channel that "fills in" the background of pixel plane effects. This allows the opportunity to add background fill without messing up the complex effects that you have created. When a Fill Channel is activated, it will ONLY turn on when your PixelPlane effect is displaying. And it will ONLY light the OFF pixels.  | ||
| Line 40: | Line 38: | ||
[[Category:HLS User Manual]]  | [[Category:HLS User Manual]]  | ||
<noinclude>  | </noinclude>  | ||
Latest revision as of 16:02, 25 February 2013
Fill Channels are designed to work with custom effects, such as the Pixel Plane. A Fill channel is a channel that "fills in" the background of pixel plane effects. This allows the opportunity to add background fill without messing up the complex effects that you have created. When a Fill Channel is activated, it will ONLY turn on when your PixelPlane effect is displaying. And it will ONLY light the OFF pixels.
VIDEO: Joe describes Fill Channels in his 2013 Intro video
Setting up a Fill Channel:
- Open the Fill Channel Manager: Manage Channels -> Manage Fill Channels
 - Click New and assign a channel to function as a fill channel.
 - Add the fill channel and your PixelPlane channel to the same display group.
 - Add background effects to the fill channel. These can be different colors, fades, etc.
 
Engaging a Fill Channel:
- A Fill Channel must be engaged for it to show up.
 - In the main window, click Ask to Apply Master Lighting.
 - When you hit PLAY, the Master Lighting window will open. You don't need to check anything. Just click OK.
 - Your fill channel will now be active and will display when PixelPlane effects are playing.
 
Video:
| HLS User Manual and Reference Guide | ||
|---|---|---|
| Previous Page | Current Chapter | Next Page | 
| Using Nutcracker with a PixelPlane | Chapter 6: The PixelPlane | PixelPlane Transitions Using Lighting Channels |