Drawing a PixelPlane in the Display Preview: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
No edit summary  | 
				No edit summary  | 
				||
| (7 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
'''Note:''' Be sure to read the section on [[Creating a Display Preview]] to get an understanding of how Display Previews work and how to set it up. While this will cover the steps for a PixelPlane, it is assumed that you have an understanding of the basics.  | '''Note:''' Be sure to read the section on [[Creating a Display Preview]] to get an understanding of how Display Previews work and how to set it up. While this will cover the steps for a PixelPlane, it is assumed that you have an understanding of the basics.  | ||
| Line 18: | Line 17: | ||
*Draw the object in the window and press Spacebar.  | *Draw the object in the window and press Spacebar.  | ||
[[File:HLS_PixelPlane_Preview.png|thumb|Figure 6-  | [[File:HLS_PixelPlane_Preview.png|350px|thumb|Figure 6-33]]  | ||
*Figure 6-  | *Figure 6-33 will appear.  | ||
*Enter the number of Strings in your object.  | *Enter the number of Strings in your object.  | ||
*Enter the number of lights or pixels in each string.  | *Enter the number of lights or pixels in each string.  | ||
| Line 26: | Line 25: | ||
<br clear=all>  | <br clear=all>  | ||
[[File:HLS_PixelPlane_Preview_AssignLights.png|thumb|Figure 6-  | [[File:HLS_PixelPlane_Preview_AssignLights.png|350px|thumb|Figure 6-34]]  | ||
*Now you must assign your pixel strings to the appropriate preview strings.  | *Now you must assign your pixel strings to the appropriate preview strings.  | ||
*Click in the name field of string 1.  | *Click in the name field of string 1.  | ||
*Figure 6-  | *Figure 6-34 will appear.  | ||
*Select Multiple Pixels  | *Select Multiple Pixels  | ||
*The Number of Pixels field will automatically be filled.  | *The Number of Pixels field will automatically be filled.  | ||
| Line 47: | Line 46: | ||
*'''Note:''' Follow directions in [[Creating a Display Preview]] to set a display preview as active and view your sequence while running it.  | *'''Note:''' Follow directions in [[Creating a Display Preview]] to set a display preview as active and view your sequence while running it.  | ||
<noinclude>  | |||
{| class="wikitable"  | |||
! colspan="3"| [[HLS User Manual and Reference Guide]]  | |||
|-  | |||
! align="center"|Previous Page   | |||
! align="center"|Current Chapter  | |||
! align="center"|Next Page  | |||
|-   | |||
| align="center" | [[PixelPlane Transitions Using Lighting Channels]]  | |||
| align="center" | [[HLS User Manual and Reference Guide#Creating_and_Using_PixelPlanes | Chapter 6: Creating and Using PixelPlanes]]  | |||
| align="center" | [[HLS User Manual and Reference Guide#Facial_Animation | Chapter 7: Facial Animation]]  | |||
|}  | |||
<br />  | |||
[[Category:HLS User Manual]]  | |||
</noinclude>  | |||
Latest revision as of 04:31, 24 March 2013
Note: Be sure to read the section on Creating a Display Preview to get an understanding of how Display Previews work and how to set it up. While this will cover the steps for a PixelPlane, it is assumed that you have an understanding of the basics.
Assigning Your PixelPlane Object to a Preview Group:
- Open the Channel Manager (Manage Channels -> Manage Raw Channels).
 - Open your PixelPlane object by clicking its folder.
 - Highlight all of the PixelPlane channels.
 - In the Preview Group/Number bulk renaming field, enter your starting group, followed by a comma, followed by the number of pixels in each string.
- Example: A MegaTree with 16 strands of 50 pixels each would be entered as 1,50. This would number each string to its own display group.
 
 - Click Done with Changes.
 
Drawing the PixelPlane Object:
- Open your Preview (Preview -> Edit New Preview). Then, select Pick Preview and select your preview file and click Ok.
 - In the Preview Toolbar, click the button that represents your PixelPlane object.
 - Draw the object in the window and press Spacebar.
 

- Figure 6-33 will appear.
 - Enter the number of Strings in your object.
 - Enter the number of lights or pixels in each string.
 - Enter a name for the object.
 - Click the create button.
 

- Now you must assign your pixel strings to the appropriate preview strings.
 - Click in the name field of string 1.
 - Figure 6-34 will appear.
 - Select Multiple Pixels
 - The Number of Pixels field will automatically be filled.
 - Click "Assign Channels in Reverse" IF your strings run in reverse.
 - Click in the blue name field.
 - In the window that opens, select the first string, first pixel.
 - Click OK to close the Assign Light window.
 
- In the Object window, Select Force Pixel and then click Force Assign.
 - Click YES to the dialog box.
 - This will load all additional pixels and strings.
 - To verify correct loading, you can now left-click in the show box to see the string light up in the visualizer window.
 - Click SAVE to save the preview.
 - Close the preview.
 
- Note: Follow directions in Creating a Display Preview to set a display preview as active and view your sequence while running it.
 
| HLS User Manual and Reference Guide | ||
|---|---|---|
| Previous Page | Current Chapter | Next Page | 
| PixelPlane Transitions Using Lighting Channels | Chapter 6: Creating and Using PixelPlanes | Chapter 7: Facial Animation |