QuinLED-Dig-Uno and QuinLED-Dig-Quad Pixel Controller Group Buy

Did you get time to test this? I've tried many different things I know how to do and still the same result. I do have firmware dated 9-8 that works fine. I built firmware dated 9-16, it works but has a lot of flickering. I did have working firmware dated 9-23 but I recompiled that and it don't work anymore. All the firmware I have built says success in VS Code but doesn't work on the board when plugged in. The web GUI works, all the outputs are the correct GPIO's.
 
While I did not get these specific errors, I did find an issue in which the web UI was incorrectly formatting the config data and the ESP was sometimes getting what it needed and sometimes not. As I have worked to remove deprecated functionality, I also tightened up type checking in the config processing and that is when I discovered the issue (ints being sent as strings). It looks like ArduinoJson6 would do a type conversion behind the scenes and V7 does not (or at last not always). Spent most of the weekend getting that to work properly. It can cause mysterious failures
 
I am ablr to reproduce a condition in which a port configured for 100 pixels works fine when it is the only port configured. Adding any other output port results in all ports send ~58 pixels worth of data and then improperly terminating the output frame.
 
I created a solderpaste mask gerber file for the bottom side of the Dig-Uno board and had OSH Stencil create the stencil for me. If your interested attached is the gerber file and a couple pic's of the stencil and pasted board.
 

Attachments

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    Pasted Board.JPG
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  • SOLDERPASTE-BOTTOM.zip
    SOLDERPASTE-BOTTOM.zip
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  • Stencil.jpg
    Stencil.jpg
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Utimgr-
Did you ever get your dig quad to work? I did get mine stuff working again. Xlights is not uploading the information correctly. I ended up using the visualizer and saving this in Xlights. I did not hit the "Upload Outputs" button to the dig quad in Xlights. I went into the ESPixelStick and manually put in all the pixel counts for each output. I tried different versions of Xlights and they all seemed to do the same thing.
 
I haven't been able to get back to this. I went to my backup path, in this case using a BONG69 controller for this set of props (4 pebble trees and candy canes). Hopefully this weekend I can find a few minutes to give it a try. The days/weeks are too short, I knew I should have started in May instead of July :-)
 
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