
Originally Posted by
1pet2_9
Maybe I can be more specific: Xlights will let you set any DMX channel to any integer value at any time frame, so yes, Xlights CAN do anything in DMX. But now let's try strobe effect: pixels go on-off at some user-specified period. But for DMX, that's shutter. You keep RGBAW on, but set shutter to some value between 1-254. You have to use two effects: strobe for pixels, and a DMX effect for DMX. DMX props pretty much always have to use only the DMX effect, where you can control the channels. Whereas the rest of the effects have this abstraction layer, such as "Twinkle" or "Butterly". If I lay down a row of Renard AC's, I can apply a Single Strand effect and the Renard lights will go on/off in a cascade, like you would expect. But the DMX, I have to lay down a bunch of DMX effects by hand. And with stage lights, what I want is the Marquee effect--which is a pain to do by hand. I've created marquee chases on a light board, and that takes forever. I line a window frame with pixels, and I get instant Marquee by laying down that one effect.
Similarly, if I go over to QLC+, it has an EFX menu which lets you move your moving heads in all sorts of patterns, like figure-8's. But in Xlights, I have to figure out all those pan and tilt values by hand, and all I can do are a bunch of quantized frames. I'm much more limited in what I can realistically do.
Plus, the visualizer/preview window doesn't really portray the DMX lights that well. I can model the moving head itself, or a floodlight, or an area that's washed in light. Cones of light aren't really modelled. I guess people don't haze their outdoor displays nearly as much as they do indoor, but in the end I have to just visualize the moving beams in my head. The visualizer only shows me the heads themselves move.
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