DDP is protocol similar to e1.31 in that it is a standard for transmitting data that we can use to control lights. The packet size is larger, has less overhead bytes and does away with universes in favor of a channel based approach. So, you gain speed by reducing the amount of data transmitted. Yes, you find it in FPP in the output in the drop down where you selected E1.31. The controllers need to support it as well so you will have to check which version of firmware you are running. I don't remember which version has DDP but it might be one of the v3 that should work on your controllers.
If you were to look at new controllers, you could DIY them or look around for an esp32 based light controller. A ESP32 based controller with SDCard with level shifted LED ouputs that Martin has worked with (EspPixelStick firmware V4) is the quinled
https://quinled.info/quinled-esp32-a...x-led-channel/ The sdcard versions can have the sequences loaded on the ESP32 and then use multisync from your player to play local. Elimnates more than 99% of the traffic for those controller. Even a few might help you with the lag you are seeing. Choose your controllers that have the highest number of channels on them. Also, as you will see when you investigate, the quinled ESP32 has 3 outputs, so depending on your layout, you might be able to drive two or three props eliminating an extra controller in the process.
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