Page 3 of 14 FirstFirst 1234513 ... LastLast
Results 21 to 30 of 132

Thread: Packing universes: reducing channels per universe to minimize network traffic?

  1. #21
    Join Date
    Jan 2017
    Posts
    38
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    I got a Pixlite controller for my display so I can move most of the pixels off the WiFi network. I will still need a few ESPs, for about 1000 total pixels. The pixels on WiFi will obviously be multicast. How do I keep the data for the Pixlite from going to the ESPs? Can I simply run that data as unicast? Or do I need some type of switching to make sure the ESPs only get what they need?

  2. #22
    Join Date
    Nov 2011
    Location
    Chicago - Southwest Suburbs
    Posts
    8,648
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    Quote Originally Posted by derfnivrag View Post
    I got a Pixlite controller for my display so I can move most of the pixels off the WiFi network. I will still need a few ESPs, for about 1000 total pixels. The pixels on WiFi will obviously be multicast. How do I keep the data for the Pixlite from going to the ESPs? Can I simply run that data as unicast? Or do I need some type of switching to make sure the ESPs only get what they need?
    If you're using a managed network you don't need to worry about it. The network takes care of it for you. And the PixLite is one of the few pixel controllers that does that properly. If you're like most people and using unmanaged network switches, then unicast is the easiest way to direct the traffic to the specific wired pixlite controller.

  3. #23
    Join Date
    Jan 2017
    Posts
    38
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    I have a Netgear GS308E which is a "managed plus" switch. I still have a lot of stuff up in anticipation of a Star Wars show for May 4th, so I shall try it out tonight and see what happens. Thanks for the help!

  4. #24
    Join Date
    Nov 2011
    Location
    Chicago - Southwest Suburbs
    Posts
    8,648
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    On those netgear switches, you may need to use it's web interface to enable IGMP snooping and IGMP querier to properly sort out the multicast data.

  5. #25
    Join Date
    Feb 2009
    Location
    Plymouth, MN
    Posts
    9,645
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    I noticed on one of the postings, there was a reference to a thread at the green site that read as follows:

    https://www.diychristmas.org/vb1/sho...px3mmold9D3pgY

    Since that post was made, diychristmas.org has converted to vBulletin 5 and the links to the old site that have the letters /vb1/ in it won't work. Substituting /vb5/ may make the link work again.... I think anyway... vBulletin 5 has an entirely different lookup structure and it may or may not solve the problem...
    Last edited by dirknerkle; 03-15-2021 at 04:46 PM.

    http://digwdf.org/store/
    Even though the DIGWDF Store has been closed for almost five years, it's still awesome!
    User guides, documentation and other files are still free and available for downloading.

  6. #26
    Join Date
    Sep 2007
    Location
    Valley Center, Ks
    Posts
    631
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    I have struggled with lag in my show now for a couple years. I have done a lot of work with WAP location (Ubiquiti LocoM2) and changing some settings per @jchuchla and some other people that I can't remember right now. My show is made up of several ESP wifi enabled SSR's from dirknerkle, Renard SS24's with ESP's, and 7 ESPixelpops. I have 2 remote FPP Raspberry Pi running a matrix tuneto sign and another running my 810 px Mega Tree. So all that said i have read somewhere on here that V4 is better with network traffic. Do I just need to update my ESP's to V4 or what? I have done some measuring in my neighborhood and the 2.4Ghz band is really full. Can I change over to 5Ghz with an new Ubiguiti? But my ESP's will have to change too right? I really need to fix the lag problem. Show looks awful when there is up to 3 second delays between the audio and the lights. Below is my FPP channel setup. TIA

    FPP Channel Output
    FPP Start Universe Universe Size

    1 1 164
    165 2 512
    677 3 512
    1189 4 176
    1365 5 512
    1877 6 512
    2389 7 176
    2565 8 512
    3077 9 88
    3165 10 512
    3677 11 88
    3765 12 512
    4277 13 512
    4789 14 512
    5301 15 150
    5451 16 512
    5963 17 512
    6475 18 326
    6801 19 512
    7313 20 208
    7521 21 512
    8033 22 512
    8545 23 512
    9057 24 512
    9569 25 382
    Last edited by davdue; 10-02-2023 at 01:36 PM.
    Dave-3000Px-20KLts

  7. #27
    Join Date
    Nov 2011
    Location
    Chicago - Southwest Suburbs
    Posts
    8,648
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    at 25 universes, you're really pushing the limits. Chances are there's not much you're going to be able to do to get the lag to go away without changing the paradigm significantly.

    The ESPs don't support 5 ghz. That's not an option.

    The newer ESPixelStick firmware won't load on the older ESP8266 modules due to the larger memory requirement of the newer versions. I don't recall where the version cutoff is, or specifically which modules can go forward, but do your research there before proceeding down that path.

    Option 1, switch to DDP. This gets more channels into less packets.

    Option 2. switch to local sequences on each controller with FPP multisync keeping it together.

  8. #28
    Join Date
    Dec 2012
    Location
    Newtown CT
    Posts
    6,435
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    V4 software runs on V3 hardware which uses the ESP8266 D1 Mini as the CPU card. It will not run on the ESP01 versions of the PixelStick Hardware.

    You are going to have lag as long as you are pushing data over the WiFi infrastructure. The more data you push, the worse the lag will be. Moving to a model where NO data is passed over the network and only a small periodic sync is sent from the show player to the controllers is the best thing for WiFi.

    DDP is WAY more efficient than E1.31 so it can help, but will not solve your problem.


    2023 - 1 new song. Taking a break from expansion.
    2022 - Not sure yet. At least two new songs.
    2021 New Tune-to sign. New 40x27 matrix at the house. Retiring the Strip based matrix. Updating some of the old window frames to the new house. Adding two new songs.
    2020 Full sized show reworked for the new location. Only adding (famous last words) 13 RBLs that I finally got converted to using pixels
    2019 - Just moved into a new home (yet another change of plans). Will be dim but not dark. Too much to do at the new place to leave time for a show. Dim show (3000 pixels) had regular visits most nights.
    https://www.youtube.com/user/MartinMueller2003

  9. #29
    Join Date
    May 2007
    Posts
    6,118
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    Quote Originally Posted by jchuchla View Post
    Option 2. switch to local sequences on each controller with FPP multisync keeping it together.
    How would that be done with the hardware that the OP has? I'm assuming that he one has versions of the hardware that don't incorporate an SD card reader.

    Just as a side note, 4MB versions of the ESP8266-01 module are available, so I'm conjecturing that the amount of Flash memory on the ESP module is not the issue.
    Phil

  10. #30
    Join Date
    Nov 2011
    Location
    Chicago - Southwest Suburbs
    Posts
    8,648
    Post Thanks / Like

    Default Re: Packing universes: reducing channels per universe to minimize network traffic?

    Quote Originally Posted by P. Short View Post
    How would that be done with the hardware that the OP has? I'm assuming that he one has versions of the hardware that don't incorporate an SD card reader.
    It's likely not possible if he's got older hardware with no SD card support

    Just as a side note, 4MB versions of the ESP8266-01 module are available, so I'm conjecturing that the amount of Flash memory on the ESP module is not the issue.
    I believe it's possible to compile for the 4MB ESP-01 variants. The 4mb versions weren't common though when the V1/V2 ESPixelSticks were shipping, so if you've got ESP-01s from back then, they are likely variants with smaller flash.

Page 3 of 14 FirstFirst 1234513 ... LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •