First of all, a pixel takes three channels. That means a universe can carry data for a bit over 170 pixels. you e682 config looks like you have not allocated three channels per pixel.
On vixen you seem to be arbitrarily assigning channels to a universe. This is not correct. You need to patch elements to a universe. For your above configuration, Universe 1 would have 510 channels configured (pixels 1 - 170) and universe 2 would have 120 channels (pixels 171 - 210)
Alternatively you could put 315 channels into universe 1 (pixels 1-105) and another 315 channels into universe 2 (pixels 1 - 105) then on vixen patch the pixels to the proper universe.
I assume you have set up color handling on the pixels properly so that each pixel uses three channels.
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