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Thread: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

  1. #111
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Quote Originally Posted by dmoore View Post
    While this controller will continue to be for sale until pre-production units are sold out, additional feedback discounts are no longer being offered on this controller.
    Is this controller going to be replacing the alpha pix 16 for 2017?



    Sent from my iPad using Tapatalk

  2. #112
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    I'ma noob and confused on how to set up the e131 and port config.

    16 ports, 1 510 universe per port, universe 38 through 53 - absolute addressing, wont let me save.

    I want to put this out tonight controlling a 16w x 25h matrix, but cant get the config to save.

    Error - Port COnfig Ending Channel Number Out of Range Port 1

    Clearly its something i dont understand as I'm learning.

  3. #113
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Quote Originally Posted by Not My Monkeys View Post
    I'ma noob and confused on how to set up the e131 and port config.

    16 ports, 1 510 universe per port, universe 38 through 53 - absolute addressing, wont let me save.

    I want to put this out tonight controlling a 16w x 25h matrix, but cant get the config to save.

    Error - Port COnfig Ending Channel Number Out of Range Port 1

    Clearly its something i dont understand as I'm learning.
    Port 1 is telling you that its end channel is not correctly set .

    Are you trying to enable 16 universes starting with universe #38 on port 1 and ending with universe #53 on port 16 ?

    Have you followed the steps in Joe's video ?

    https://www.youtube.com/watch?v=HxtaMj5MEEE

    It sounds like your universe count may be contrary to your intent . 32 universes cannot compact into 16 and have the end channels set correctly .
    Last edited by angus40; 12-20-2016 at 02:18 PM.

  4. #114
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Watched the video a few times, but i'm clearly missing the concept. Set up a sandevices and falcon with abosolute, but must be missing something here.

    Yes, trying to do 15 ports, one 510 universe per port, port 1 on the controller starts at universe 38 in my current network / show set up.

    I guess i'm missing the understanding of the translation to the port config, i thought if i put in the same each one i'd been good.

  5. #115
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Quote Originally Posted by Not My Monkeys View Post
    Watched the video a few times, but i'm clearly missing the concept. Set up a sandevices and falcon with abosolute, but must be missing something here.

    Yes, trying to do 15 ports, one 510 universe per port, port 1 on the controller starts at universe 38 in my current network / show set up.

    I guess i'm missing the understanding of the translation to the port config, i thought if i put in the same each one i'd been good.
    on the e1.31 page select universe count and assign your chosen universe #s to each port

    on the port setup page all will work correctly for a setting of up to 170 pixels per port .

    have your controller start channels set up sequential like follows

    port 1) start>1 >end 510 < or will end at your pixel count selected setting
    port 2)start>511>end 1020 ""
    port 3)start>1021>end 1530""
    port 4)start>1531>end 2040""
    etc
    etc .
    Last edited by angus40; 12-20-2016 at 03:12 PM.

  6. #116
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Quote Originally Posted by angus40 View Post
    on the e1.31 page select universe count and assign your chosen universe #s to each port

    on the port setup page all will work correctly for a setting of up to 170 pixels per port .

    have your controller start channels set up sequential like follows

    port 1) start>1 >end 510 < or will end at your pixel count selected setting
    port 2)start>511>end 1020 ""
    port 3)start>1021>end 1530""
    port 4)start>1531>end 2040""
    etc
    etc .
    Call or pm Joe. I was one of the two users he mention with issues. We were able to figure out what was going on remotely. He's good to work with and can normal help solve the issues as long as you have Internet

  7. #117
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Note :

    This controllers is still in testing and I am not certain of deploying it into a show is wise at this time other than maybe experimentally .

    There is many obstacles related to this hobby with known working controllers .

  8. #118
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Talked to Joe, and i think he straightened me out. Allowed me to save and test patterns work now.

    We'll see if i can sequence something on it tonight.

    Thanks all, I'll keep you posted.

  9. #119
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Quote Originally Posted by Verrous View Post
    Is this controller going to be replacing the alpha pix 16 for 2017?
    HolidayCoro will continue to sell the AlphaPix controllers as long as customers wish to continue purchasing them. There will be a pricing difference between the two classes of controllers as they are targeted at different markets.

  10. Likes TazChaLet liked this post
  11. #120
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    Default Re: HinksPix16 - Beta Release of NEW 16 port Pixel Controller

    Matrix is outside, all test patterns work, dropped it into xlights config, put the snowfall effect on it and.....

    It works!

    First matrix for a n00b like me

  12. Likes angus40, TazChaLet liked this post
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