Love it. It would be nice if you have the ability to load a dimmed JPG in the background to use as a template for the prop you're creating.
Alternatively allow copy/paste or import/export from a program that does allow loading a JPG in the background of the grid (e.g. Excel - CSV will do).
+1 for loading image behind it to trace or place lights (I tried this kinda successfully using the existing template manager and a temporary background image but there are issues with it).
I'm not sure how you would scale the grid to accomplish this but perhaps the grid could be disabled if desired when using an image.
I am building some elements out of pixels and it would be great if the software was able to be told to auto increment each click. I will have 290+ pixels per element and it is quite a task to associate all of those pixels
I have been monitoring this on the dev side as it really interests me. I loaded up your 3.2u2 test build to see how it works. Looks like a good start. My graphic is not square so it didn't load up nicely (stretched the width and scrunched the height). I set the grid height and width to 1 to have an unobstructed view of the image assuming that points could be plotted and then resize later to make it the desired default dimensions. Am interested to see how this progresses!
Well folks... I took a week off of development so that I could come back with a fresh set of eyes... and good thing I did.... I was able to get past my block and move forward....
Ive taken some screen shots and thought I would explain them here...
1. Editor form with additional menuitem (may replace current template engine???)
2. New and improved Grid Editor... its a canvas one can 'draw' the dots onto.. not a grid to edit....
3. Context menu showing how you add/edit nodes
4. Add Multiple Strings/Nodes
5 Multiple strings added to the display
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