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Thread: Custom Props Editor

  1. #21
    Join Date
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    Default Re: Custom Props Editor

    6. Select the string you want to work with, and hold down the control button then click on the screen to add points

    7-10. Add more objects to the display
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  2. #22
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    Default Re: Custom Props Editor

    11-13. Add a 'Nested' object into the eyes...will turn on with the eyes.. but can be controlled separately

    14- We're done.. so lets remove the extra strings we dont need

    15 - Custom Objects drop down shows the 'Face' we just created
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  3. #23
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    Default Re: Custom Props Editor

    16 - Dropped on the preview and resized

    17 - String type set to pixel... now lets edit the linked elements

    18 - As you can see there are strings for each of the 'elements' with pixels in the display

    19 - New Context menu.... now we can generate the ElementNodes based on the element we are working on

    20 - Shows the new 'Element Nodes' with correlating strings linked to the display element


    Current issues:
    1. I've got an issue where for some reason it's not saving the node relationships when I exit the form.
    2. The selection box for the element is still a litttle 'off'

    But overall its much more fluid to use than the clunky v1 I came up with.... I'm going to work on the current issues for a couple more days and once I get those figured out.. I'll post a test build.
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  4. #24
    Join Date
    Nov 2011
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    Brandon, MB, Canada
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    Default Re: Custom Props Editor

    I'm excited to try this once posted


    Jason C
    Jason C

  5. #25
    Join Date
    Dec 2014
    Location
    Langhorne, PA
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    Default Re: Custom Props Editor

    Awesome, I can't wait for this feature.

    Thanks!
    2014 - pretty basic static display
    2015 - lots of Blinky Flashy
    5 x Renard SS24
    2 x Renard SS16 for singing trees
    2 x e682 for around 2000 pixels
    2016 - Up to around 12,000 pixels and still wanting more.

  6. #26
    Join Date
    Jan 2015
    Location
    Delafield,WI
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    Default Re: Custom Props Editor

    I'm wondering if any progress has been made on the prop editor. Here's an interesting thought. If the x,y coordinates of an element, say a poly line, can be captured off a preview. Seems like a custom model could be made similar to that of xlights. I've made a spider web with 8 legs, segmented into 4 elements. Then 3 circles, each segmented into 8 elements. This is a total of 67 groups to make up the complete prop. The effects that can be made by doing this look amazing. But I'd still like to use standard effects on the whole prop. How can I get all the x,y coordinates of the whole group from the preview so that I can create a new custom group. This is probably a question for Jon.
    Last edited by RogerH; 10-03-2016 at 12:16 PM.

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