Joe,
As you know (by my other posts) I have been struggling with HLS.
Thank you,Thank you for doing this presentation.
I won't say the light has come on yet,but it is 75% brighter and I have a new hope of using HLS.
Thanks again.
If your cpu is a p4 or better your good to go .
as far as the .bmp 1024x 728 is common , you may need to play with to suit you monitor though.
Joe,
As you know (by my other posts) I have been struggling with HLS.
Thank you,Thank you for doing this presentation.
I won't say the light has come on yet,but it is 75% brighter and I have a new hope of using HLS.
Thanks again.
" Hot glue is your friend "
as far as the bmp, some conversion programs do not work well with HLS. I would suggest you use "paint" to convert your picture to bmp format. I know that this works as I used it for mine and have no issues. Hope this helps.
Joe, Thank you again. I am just watching it now.![]()
2012: Joined and learning... RenSS16.
2013: Planned 88 channels not including the pixel tree...
Proud [SIGPIC][/SIGPIC] user.
Thank you Joe, excellent work. You really cleared up folders for me.
"Some let things happen, others make things happen. Which are you?"
[B]Powered by[/B][SIGPIC][/SIGPIC] [B]since 2012![/B]
Thanks Joe! You definitely gave me a solid foundation for starting to explore HLS! I appreciate the great work you have done to this point!
2012 - 1st year 64 Channels - 7500 LED lights - 5 sequences
2013 - 128 Channels - 10,000 LED lights - 7 sequences (2 New)
2014 - 201 Channels - upgrading 8 Arches to dumb RGB - 8+ sequences (1+ New)
2015 - 240 Channels + 8 Universes - sequences TBD
2016 - No Display
2017 - Back in the Game - 240 Renard Channels + 12 Universes
2018 - 256 Renard and 9 Falcon Outputs of Pixels - 16 sequences shown over 2 nights
Great video Joe -- and very timely! I was just getting ready to use HLS to test my vertical matrix. However, you mentioned in the video that RGB channels cannot cross universe boundaries. This limitation does not exist with Lynx smart strings nor with the LOR sequencer (which is what I used last year). I'm hesitating to reprogram all of my smart string controllers just to use HLS (and make them incompatible with all of my 2012 sequences).
Matt
It is just an x-y matrix at the moment (was my RGB tree during show season). In my show, I have been driving it with a pixelnet usb dongle; in testing I have been driving it with the etherdongle. Either way, the 171st pixel uses 2 channels from universe 1 and the first channel of universe 2.
Matt
Sent from my LG-LS840 using Tapatalk 2
Matt:
If you are using PixelNet (4096 channels) - HLS will send them a as a single block.
The 170 pixels (510 channels) is a DMX controller concern.
If you use PixelNet --- in HLS - just make all 4096 channels a single universe and also mark them - "Multi-DMX".
Joe
Link to my DownLoad Site: [B][COLOR=#ff0000][URL]http://www.joehinkle.com/HLS[/URL]
[/COLOR][/B][IMG]http://joehinkle.com/HLS/HLS%20Logo%20Small.jpg[/IMG]
Matt:
I posted above with regard to PixelNet.
The 510 channel / 170 Pixels is not an issue with HLS. They are requirements by either the Transport Layer (E131 as an example) or the Controller (which operates on DMZ packets and controls only full pixels.
HLS has implemented several output mechanisms that are not bounded by the DMX 510 channel requirement - again Pixenel as an example.
Hope that helps.
Joe
Link to my DownLoad Site: [B][COLOR=#ff0000][URL]http://www.joehinkle.com/HLS[/URL]
[/COLOR][/B][IMG]http://joehinkle.com/HLS/HLS%20Logo%20Small.jpg[/IMG]
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