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Thread: HLS supports large Pixel Count Effects - Nutcracker example

  1. #1
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    Default HLS supports large Pixel Count Effects - Nutcracker example

    HLS can now sequence large pixel count effects with little impact on the Channels shown in the Editor.

    Below is a video on how I loaded a 180 pixel Nutcracker effect into HLS.

    Sean created a Megatree using 180 pixels and that is 5 secs long.

    In real terms - that's 540 channels of data.

    In HLS - that effect is displayed in the Editor as a single channel.

    Enjoy.

    Joe


  2. #2
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    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    So can this handle a 1,000 or 2,000 pixels in a plane?

  3. #3
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    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    We will know when it happens.

    It is designed for 10,000 channels.

    Joe

  4. #4

    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    I real like how you have compressed the effect on to a single row in HLS, imho this is one of the issues with going large rgb pixel counts, you don't want all that detail in your sequencer unless you are going to individually change some of the values manually. it should be good enough that you can add a spiral nutcracker effect to your sequence and put it on the time line.

    With the tools such as HLS, Lightfactory, Madrix and nutcracker I can see how our 'hobby' can grow into something special.

  5. #5
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    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    Quote Originally Posted by neilric99 View Post
    I real like how you have compressed the effect on to a single row in HLS, imho this is one of the issues with going large rgb pixel counts, you don't want all that detail in your sequencer unless you are going to individually change some of the values manually. it should be good enough that you can add a spiral nutcracker effect to your sequence and put it on the time line.

    With the tools such as HLS, Lightfactory, Madrix and nutcracker I can see how our 'hobby' can grow into something special.
    I don't allow you to edit the "pixels" in the editor (that is what tools like Nutcracker are for) - so if you can't edit them - why have them clutter up the channels you can edit.

    The channels are still there - but only when required - as in actually talking to the hardware to blink lights.

    If you want to change a pixel or two manually - edit the Nutcracker HLS export file - its really simple.

    I hope this helps all those who would like to use Nutcracker in their shows.

    Joe

  6. #6
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    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    So can this handle a 1,000 or 2,000 pixels in a plane?
    I have outputted 1008 pixels (6 universes) without any problems outside some internal issues, which Im sure will be addressed soon .
    The more i play with this the more I like it. Not sure I will end up using it quite the way Joe envisioned but I have thoughts in place to adapt what he has done to my own way of thinking.
    Last edited by Henedce; 05-24-2012 at 06:44 AM. Reason: Because I can
    2012 Plans
    1 J1Sys ECG-P12R Controller and 2 ECG-P2 Controllers
    1 Pixel Megatree (Finished)
    3 Pixel Arches replacing my 2011 clear arches (cant decide on design)
    20 x 3D Mini Trees
    40 x Mini Roof Stars (Finished)
    Columns (Qty to be decided)
    Pixels Pixels Pixels

    2011
    3 x RGB arches
    6 x RGB Window Display Trees
    2 x RGB Window Display Bells
    6 x RGb Window stars
    5 X Mini arches RGB
    1 x RGB Bethlehem Star
    14metres of Eave Lights

  7. #7
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    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    Quote Originally Posted by Henedce View Post
    I have outputted 1008 pixels (6 universes) without any problems outside some internal issues, which Im sure will be addressed soon .
    The more i play with this the more I like it. Not sure I will end up using it quite the way Joe envisioned but I have thoughts in place to adapt what he has done to my own way of thinking.
    hey bud how many chanel is your colum ?? they look like you used dum rgb for them ??? and how tall are they ?
    thanks

  8. #8
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    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    hey bud how many chanel is your colum ?? they look like you used dum rgb for them ??? and how tall are they ?
    thanks
    I guessing you mean this one



    It was originally made with dumb modules but I have since discovered pixels . The final product will be made with something like
    http://www.aliexpress.com/fm-store/7...vel-DC12V.html
    Not quite sure yet whether I use them or just 12v strip.My time for the last 2 - 3 months has been spent getting my pixel tree up and running. And then playing with real outputs to it.
    The column in the video is around 10 ft or 3 meters high. The original in the video is using 27 channels of dumb modules .
    2012 Plans
    1 J1Sys ECG-P12R Controller and 2 ECG-P2 Controllers
    1 Pixel Megatree (Finished)
    3 Pixel Arches replacing my 2011 clear arches (cant decide on design)
    20 x 3D Mini Trees
    40 x Mini Roof Stars (Finished)
    Columns (Qty to be decided)
    Pixels Pixels Pixels

    2011
    3 x RGB arches
    6 x RGB Window Display Trees
    2 x RGB Window Display Bells
    6 x RGb Window stars
    5 X Mini arches RGB
    1 x RGB Bethlehem Star
    14metres of Eave Lights

  9. #9

    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    hello
    been trying to load a nutcracker file to a HLS show. After the nutcracker effect build I save it to my PC. I have now downloaded two different files HLSNC and text file.
    Everything is built my HLS show, go to drop my nutcracker file onto the show and get an error"unable to open the nutcracker file". Used the tutorial in the first part of this thread with no joy.
    What file should I be using, HLSNC or text file?

  10. #10
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    Default Re: HLS supports large Pixel Count Effects - Nutcracker example

    File extension HLSNC is just a way of identifing the file as a HLS NutCracker file.

    It has no other purpose.

    When HLS asks you for the file name - select your NutCracker file - whatever name/extension you used.

    Joe
    Link to my DownLoad Site: http://www.joehinkle.com/HLS


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