My $.02 (if only it was actually worth that much)
It'd be a bit of complexity (an extra step/utility) but I'd prefer when show time comes around, My computer is running with the most over-head possible. That is when I'd like to see the byte values tossed around. I have no issue if my adjustable preview is a bit laggy, or skips a few beats because of the sheer complexity of my sequence, but when I run the show that's when the performance is key. Assuming we have these large sequences and effects, we don't want to render everything everytime we want to play (it'd take a while). So why not just render it when you're ready to run your show.
I could imagine it taking tens of seconds for small sequences, or tens of minutes for large, complex sequences. I noticed you were using a lot of Floating Point Operations. Wouldn't it be faster to use a 64bit int or a fixed point operation? Heck, do we really even need 64 bits of resolution? Would 32 hack it? would 16 bits?
Just trying to toss my thoughts in.


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