It will be interesting to see where the go no go point is.. Just to make it a useful test, can you specify the frame rate to be 40fps
I have to admit that the E16 family of products starts having issues at 43 universes of E1.31 under vs 3.1 code.... With vs 4.x code an IGMP it should scale to 1000's.. Its making me think though that i might be able to do a bit more trickery up the front end, and use some multicast hash filters.. though i think there are only 4, so that limits the number of universes...



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