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Thread: Papagayo Add-in

  1. #11
    Join Date
    Sep 2009
    Location
    Kaiapoi, New Zealand
    Posts
    50

    Default Re: Papagayo Add-in

    I am having a play with this but am a bit confused on what to set the fps setting in Papagayo to ..? In the addin it mentions the Papagayo data file must have been created at 100 fpm.

    I am using a Halloween style pumpkin mouth (HolidayCoro)

    Any help would be appreciated.

    Kev :-)
    Grandad get the lights ready

  2. #12
    Join Date
    Dec 2007
    Location
    Mahopac, New York
    Posts
    239

    Default Re: Papagayo Add-in

    Quote Originally Posted by kevr View Post
    I am having a play with this but am a bit confused on what to set the fps setting in Papagayo to ..? In the addin it mentions the Papagayo data file must have been created at 100 fpm.

    I am using a Halloween style pumpkin mouth (HolidayCoro)

    Any help would be appreciated.

    Kev :-)
    You can use any Vixen Event Period you want but once you decide on it you then need to adjust the fps in Papagayo to match, before moving anything around. If you change the fps in Papagayo after you've lined up the voice, everything goes back out of sync and you have to redo it.

    The papagayo fps needs to be calculated from the Vixen Event Period(VEP) that you want to use. It can be calculated as follows: fps = 1000/VEP(ms). Make sure that 1000 is evenly divisible by the selected VEP otherwise the sync will be off.
    i.e.
    VEP-------Papagayo
    100 ms----10 fps
    50 ms-----20 fps
    40 ms-----25 fps
    25 ms-----40 fps

    When you run the Addin, the third line of the papaOutputDialog window tells you what Vixen Event Period is set for the current sequence. The last line tells you the Papagayo fps which needs to be used for the sequence to match up.
    Luceat lux vestra

  3. #13
    Join Date
    Dec 2010
    Location
    Murrieta, Ca
    Posts
    554

    Default Re: Papagayo Add-in

    As long as the periods in papagayo and vixen match, you will be okay. Papagayo is in frames per second (fps) and vixen is time length per period (ms). reciprocate the fps and multiply by 1000 to make it equal. (1/fps)*1000=ms. For example 10 fps = 100 ms

    edit: I had this page open this morning and didn't hit refresh. I see that I was a little late, lol.
    5 houses using:
    Renard 64, 3 Ren24's, Ren8
    4 E682 pixel controllers
    2,300 WS2801 pixel nodes
    1200 dumb RGB
    Sequenced using LSP 2.5

  4. #14
    Join Date
    Dec 2011
    Location
    Worksop UK
    Posts
    474

    Default Re: Papagayo Add-in

    That is just so cool !!!!!!!!!!!!!!
    Thanks.

  5. #15
    Join Date
    Sep 2009
    Location
    Kaiapoi, New Zealand
    Posts
    50

    Default Re: Papagayo Add-in

    Thanks for your help, I managed to get the chorus of a song working tonight and it looks pretty good.

    Fantastic Add-in thanks so much!!!

    Kev :-)
    Grandad get the lights ready

  6. #16
    Join Date
    Sep 2010
    Location
    Corona, California
    Posts
    143

    Default Re: Papagayo Add-in

    I’m venturing into the singing quartet realm but I’m totally confused. I’m using Papagayo and I’ve read their tutorials a few times but I can’t seem to get this to work quite right. I’m using the HolidayCoro monsters that use 8 channels total. 5 of those channels are for the mouth which applies to Papagayo and the plug in.

    My question is what’s the best mapping for the sounds? I have 10 sounds but 5 channels so it seems like a simple 2 to 1 ratio. However with many sounds the top lip needs to be on and you vary one of the other channels (in HolidayCoro speak the “open mouth top” is the top lip and there are two other variations; “open mouth bottom” and “inside mouth” but the “open mouth top” always needs to be on when one of the other two are on). So how do I make that happen? I’m also not sure how to map multiple sounds to the same channel.

    The tools look great, but in the hands of an amateur, they can be dangerous and frustrating… but like most things, I’ve found it’s the user, me, not the tools!

    Any guidance would be appreciated!

  7. #17
    Join Date
    Dec 2011
    Location
    Worksop UK
    Posts
    474

    Default Re: Papagayo Add-in

    My question is what’s the best mapping for the sounds? I have 10 sounds but 5 channels so it seems like a simple 2 to 1 ratio. However with many sounds the top lip needs to be on and you vary one of the other channels (in HolidayCoro speak the “open mouth top” is the top lip and there are two other variations; “open mouth bottom” and “inside mouth” but the “open mouth top” always needs to be on when one of the other two are on). So how do I make that happen? I’m also not sure how to map multiple sounds to the same channel.
    Try a test Papagayo clip (one called vista in their help file). It creates all of the sounds/channels.
    When you import into vixen with the addin - setup (which it promps you to do) lets you asign the which sound goes to which channel in vixen (you can asign all to one channel if you want).
    As for the top lip, when you have imported your channels - copy each bottom lip channel and paste it into a new channel for the top lip.
    Do this for each bottom lip and use the 'transparent paste' option.

  8. #18
    Join Date
    Dec 2010
    Location
    Murrieta, Ca
    Posts
    554

    Default Re: Papagayo Add-in

    I did it by running the plug-in setup twice. It wont delete exising data when you run it the second time. For example if the AI sound needs to be mapped to channel 2 and channel 3, run the set up and set it as channel 2. Import. Then run setup again and set it to channel 3. Import again. You should now have AI mapped to channels 2 and 3.
    5 houses using:
    Renard 64, 3 Ren24's, Ren8
    4 E682 pixel controllers
    2,300 WS2801 pixel nodes
    1200 dumb RGB
    Sequenced using LSP 2.5

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