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Thread: Need a controller that is not expensive

  1. #11
    Join Date
    Dec 2007
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    Default Re: Need a controller that is not expensive

    OK, I said I would get back and here we go.
    I plan on having a "haunted graveyard" this year.
    What I want to do is this:
    1. My grave yard is out with devices etc. with ambient sounds
    2. as the kids walk down my sidewalk I have a beam sensor for them to trip
    3. a loud scream happens and a zombie pops up for a few seconds then resets
    4. GhoSteps walk from the zombie, with moans, to a gate and pause
    5. the gate opens with a long creeeeek
    6. GhoSteps walk through and the gate closes

    Here is how I did it (just cut n paste to Arduino): {the ASCII art will show in the Arduino program}
    PIC_0159.JPG..PIC_0124.JPG..PIC_0071.JPG
    More pictures are comming soon.
    http://www.youtube.com/watch?v=qTW4ZioAaO8

    /*
    2011 Project - By Sparkey
    Control of a Halloween Graveyard Display through an Arduino with an Eight Relay card.
    ------------------------------------------------
    ------------------------------------------------
    Parts List:
    01. Arduino Duemilanove
    02. Arduino Sensor Shield v4.0 - yourduino.com - p/n AS-010200
    03. 8-Relay Board, optio-isolated - yourduino.com - p/n EA040402
    04. Wires for pins on shield & relay card - yourduino.com - p/n CW-044020
    05. Beam Sensor - Velleman Kit MK120 - http://store.qkits.com/moreinfo.cfm/MK120
    06. Magnecraft W117SIP-6; 5 VDC SPST N.O. DIP REED RELAY - http://www.allelectronics.com - p/n CAT# RLY-541
    07. LM7805CT; Standard Voltage Regulator 5 Volt - http://www.jameco.com - Part no. 786138
    Note: the beam sensor activates a 9VDC buzzer, you will not use this. The reed relay and voltage regulator are inexpensive so
    I used the voltage regulator to bring the 9V down to 5V, because that is what the reed relay is rated for, and used the relay
    to act as a DRY CONTACT, aka switch thinking I could copy the DEBOUNCE sketch, for a binary input which will activate the Arduino.
    08. 20k Ohm resistor
    09. Ghostly Footprints - http://www.halloweenforum.com/hallow...ootprints.html
    10. 2 Pneumatic solenoid valves - http://www.frightprops.com/pneumatic...0927-0001.html
    11. 2 Pneumatic actuators - http://www.frightprops.com
    12. 300 second USB recording module - http://www.electronics123.com/ - Product # USB5M
    13. Air compressor - mine is an old 26 gallon unit
    ------------------------------------------------
    Recommended software:
    01. Audacity - Used to edit your sounds. - http://audacity.sourceforge.net/
    AudacityŽ is free, open source software for recording and editing sounds.
    02. CDEX - Used to change MP3 to WAV, and back, format for your sounds. - http://cdexos.sourceforge.net/
    CDex - Open Source Digital Audio CD Extractor
    ------------------------------------------------
    Notes on my setup............................................. .....
    AUDIO FILES-1,2,3,4
    300 second USB sound card has 4 push buttons to activate 4 individual sounds, so a CLOSED relay would = on
    I soldered in lenghts of wire, keeping the buttons for testing, to go to the various relays for activation.
    This card also has multiple programable functions like auto-repeat so I setup #1 to replay on its own.
    1= AMBIENT NIGHT SOUNDS = KG-background-02.wav, I made with Audacity
    2= Crypt_laugh.wav, from the www
    3= CorpseMoan.wav, from the www
    4= GATE OPENING/CLOSING = KG-Gate07.wav, I made with Audacity
    ---------------
    AIR VLV-1,2
    I am using two 24VAC solonoid valves which will activate two pneumatic props, so a CLOSED relay would
    allow a POWER ON condition, solonoid activation, and air to flow which runs the two pneumatic actuators.
    Prop-1 = zombie popper
    Prop-2 = haunted gate
    ---------------
    Prop-3 = GhoSteps, 9VDC series of lights, needs an on, so a CLOSED relay would = on
    The Ghost Steps card runs 16 steps and has some timer/programming features, like delay, which I have used so
    one must match the event timing to what you choose to program the card to do.

    ------------------------------------------------
    NOTES ON SETTING UP THE HARDWARE.......................................... ...
    Place the Arduino Sensor Shield on the Arduino Duemilanove.
    Run wires from the RELAY CARD to the SHIELD CARD as follows, WIRE COLORS ARE WHAT I USED TO KEEP THINGS STRAIGHT.
    RELAY WIRE SHIELD DIGITAL I/O
    GND --> BLACK --> 0G
    IN1 --> BROWN --> 1S
    IN2 --> YELLOW --> 2S
    IN3 --> ORANGE --> 3S
    IN4 --> RED --> 4S
    IN5 --> PURPLE --> 5S
    IN6 --> GREY --> 6S
    IN7 --> BLUE --> 7S
    IN8 --> GREEN --> 8S
    VCC --> WHITE --> 0S

    SETTING UP THE REED RELAY...................................Diode protected, voltage/polarity matters..........
    If you are asking why use relay when I can get power from LM7805, ANSWER = CIRCUIT ISOLATION.
    RELAY HAS 4 PINS: NUMBERS (Left to Right looking at name/data) = 1, 3, 5, 7 .... 3 = +volts, 5 = GND, 1 & 7 = NO Switch
    LM7805CT HAS 3 LEGS (Left to Rightfs) = 1, 2, 3 .... 1 = INPUT VOLTAGE, 2 = GND, 3 = OUTPUT VOLTAGE
    IR BEAM SENSOR BUZZER VOLTAGE = 9VDC
    route the IR-9V -to-> LM7805CT LEG-1 and the IR-GND -to-> LM7805CT LEG-2
    route the LM7805CT LEG-2 -to-> RELAY PIN-5 and LM7805CT LEG-3 -to-> RELAY PIN-3
    YES, LEG-2, The GND is shared between INPUT and OUTPUT

    ASCII DIAGRAM ..........start diagram......................

    +-------* \*----------+ NO (Normally Open)
    | | Reed Relay has diode with
    | +---diode--+ | coil for protection
    | | | |
    1 3(+) 5(-) 7

    +----------------------------------+
    | |
    +---------+------------+ |
    | D9 | |
    | | |
    | ARDUINO | +--[20k]------+----(TO RELAY P7)
    | 5V G | |
    +---------+---+--------+ |
    | | |
    | +----------------+
    |
    +---------------------------------------(TO RELAY P1)

    +--------------+ LM7805 IN = 9VDC and G --FROM-- IR sensor buzzer
    | LM7805 | LM7805 OUT = G and 5VDC --TO-- relay pins 3 & 5
    | L1 L2 L3 |
    +--------------+
    | | |
    | | |
    9V G 5V

    ASCII DIAGRAM ..........end diagram......................

    Magnecraft REED RELAY pins 1 & 7 are Normally Open. Solder wires on these two pins, with a 20k resistor on pin 7, and run them as
    you would for the BUTTON sketch.

    RELAY PIN-1: IN gets controlled power from SHIELD 5V PIN.
    RELAY PIN-3: IN gets relay operational power circuit from LM7805CT LEG-3
    RELAY PIN-5: OUT gets GROUND for relay operational power circuit from LM7805CT LEG-2
    RELAY PIN-7: OUT sends 5VDC to 10K RESISTOR and SHIELD PIN-8 (ON INPUT SIDE OF RESISTOR) then to SHIELD GND (on output side of resistor)

    */


    //======================================= START __ SETUP ==========================================
    // Relay outputs are "active LOW"
    const int RELAY_ON = LOW;
    const int RELAY_OFF = HIGH;

    // Define numbers for the relays
    const int AMBIENT_SOUND = 1; // RELAY-1 = Audio 1 = AMBIENT NIGHT SOUNDS = KG-background-02.wav
    const int Crypt_Laugh = 2; // RELAY-2 = Audio 2 = Crypt_Laugh.wav
    const int ZOMBIE = 3; // RELAY-3 = Air valve 1 for Prop-1 = zombie popper
    const int CorpseMoan = 4; // RELAY-4 = Audio 3 = CorpseMoan.wav
    const int GATE_SOUND = 5; // RELAY-5 = Audio 4 = GATE OPENING/CLOSING = KG-Gate07.wav
    const int GhoSteps = 6; // RELAY-6 = GhoSteps
    const int GATE_MOVES = 7; // RELAY-7 = Air valve 2 for Prop-2 = Haunted Gate
    const int NOT_USED = 8; // RELAY-8 = NOT USED AS YET
    int Beam_Sensor = 9; // The input pin (for beam sensor) YOUR INPUT ON PIN 9
    int Beam_Sensor_val = 0; // Variable for reading the pin status VARIABLE HOLDS DATA
    int ledPin = 13; // Turn the board LED ON to let me know if the sensor (ON) input gets to the Arduino

    void setup()
    {
    pinMode(AMBIENT_SOUND, OUTPUT); // RELAY-1 = Audio 1 AMBIENT NIGHT SOUNDS = KG-background-02.wav
    pinMode(Crypt_Laugh, OUTPUT); // RELAY-2 = Audio 2 Crypt_Laugh
    pinMode(ZOMBIE, OUTPUT); // RELAY-3 = Zombie Popper Prop
    pinMode(CorpseMoan, OUTPUT); // RELAY-4 = Audio 3 moan
    pinMode(GATE_SOUND, OUTPUT); // RELAY-5 = Audio 4 gate sounds
    pinMode(GhoSteps, OUTPUT); // RELAY-6 = GhoSteps Prop: times; 00-10sec, pause 10-15sec, 15-26sec (for Sparkey)
    pinMode(GATE_MOVES, OUTPUT); // RELAY-7 = Haunted Gate Prop
    pinMode(NOT_USED, OUTPUT); // RELAY-8 = NOT USED AS YET

    // START UP- turn everything off but the background sounds
    digitalWrite(AMBIENT_SOUND, RELAY_ON); // RELAY-1 = AMBIENT NIGHT SOUNDS = KG-background-02.wav
    digitalWrite(Crypt_Laugh, RELAY_OFF); // RELAY-2 = Audio 2 Crypt_Laugh
    digitalWrite(ZOMBIE, RELAY_OFF); // RELAY-3 = Zombie Popper Prop
    digitalWrite(CorpseMoan, RELAY_OFF); // RELAY-4 = Audio 3 moan
    digitalWrite(GATE_SOUND, RELAY_OFF); // RELAY-5 = Audio 4 gate sounds
    digitalWrite(GhoSteps, RELAY_OFF); // RELAY-6 = GhoSteps Prop: times; 00-10sec, pause 10-15sec, 15-26sec
    digitalWrite(GATE_MOVES, RELAY_OFF); // RELAY-7 = Haunted Gate Prop
    digitalWrite(NOT_USED, RELAY_OFF); // RELAY-8 = NOT USED AS YET
    delay(500); // insert delay for sound switch to recognise change of state for Relay-1
    digitalWrite(AMBIENT_SOUND, RELAY_OFF); // RELAY-1 = AMBIENT NIGHT SOUNDS = KG-background-02.wav

    pinMode(Beam_Sensor, INPUT); // declare beam sensor as input
    pinMode(ledPin, OUTPUT); // declare LED Pin-13 as output to let me know if the sensor input gets to the Arduino
    }

    //======================================= START __ SEQUENCE ==========================================
    void loop()
    {
    // is someone setting off the trap?
    //if kids walking down my sidewalk go between mailbox and graveyard sign they will activate the beam sensor
    Beam_Sensor_val = digitalRead(Beam_Sensor); // read input value 5VDC==ON==HIGH OVDC==OFF==LOW
    if (Beam_Sensor_val == HIGH) // if the input is HIGH (IR BEAM TRIPPED == 5VDC ON PIN-9)
    {
    //ACT-1 ZOMBIE ATTACK AND SOUND
    // The sensor has been activated.... MOO-HA-HA laughed the evil cow
    digitalWrite(ledPin, HIGH); // turn LED ON to let me know if the sensor ON input gets to the Arduino
    digitalWrite(Crypt_Laugh, RELAY_ON); // RELAY-2 give loud scream
    digitalWrite(ZOMBIE, RELAY_ON); // RELAY-3 popup the zombie
    delay(500); // delay for sound switch to recognise change of state for relay 2
    digitalWrite(Crypt_Laugh, RELAY_OFF); // turn RELAY-2 off for next go-round
    delay(5000); // keep the zombie up for 5 seconds
    // by keeping relay on, voltage is maintaned to solonoid valve which maintains air to actuator
    digitalWrite(ZOMBIE, RELAY_OFF); // turn off air valve to reset zombie for next go-round
    // auto air bleed will let zombie slowly drop back down by its own weight

    delay(5000); // spacer, pause for effect, 5 seconds allows me to figure out SOE .Sequence Of Events.

    //ACT-2 GHOST MOANS, WALKS THROUGH GRAVEYARD AND SOUND OF GATE OPENING
    digitalWrite(CorpseMoan, RELAY_ON); // RELAY-4 need loud moan to go with start of GHOST WALKING prop
    delay(500); // delay for sound switch to recognise change of state for relays
    digitalWrite(GhoSteps, RELAY_ON); // RELAY-6 ....steps 1-8 = ~ 10 seconds....
    delay(500); // delay for ghost steps switch to recognise change of state for relays
    digitalWrite(GhoSteps, RELAY_OFF); // turn RELAY-6 off for next go-round
    delay(500); // delay for ghost steps switch to recognise change of state for relays
    digitalWrite(CorpseMoan, RELAY_OFF); // turn RELAY-4 off for next go-round
    delay(2000); // delay to allow CorpseMoan sound to finish

    delay(8000); // spacer, pause for 10 seconds, time it takes for first 8 of 16 steps to happen
    // Ghost has by now walked to the gate, GhoSteps PROP will pause for 5-6 seconds automatically (prop programable)

    digitalWrite(GATE_SOUND, RELAY_ON); // RELAY-5 action=sound of gate opening
    // It appears that the ghost is opening gate via sound above
    delay(500); // delay for sound card to recognise change of state
    digitalWrite(GATE_SOUND, RELAY_OFF); // RELAY-5

    //ACT-3 GHOST WALKS THROUGH GATE AND SOUNDS OF GATE CLOSING
    digitalWrite(GATE_MOVES, RELAY_ON); // RELAY-7 action=prop gate swings OPEN slowly
    delay(6000); // keep prop-2 active for 6 seconds
    // delay for 6 seconds = time it takes for GHOST STEPS PAUSE between steps 8/9 to complete
    digitalWrite(GATE_MOVES, RELAY_OFF); // RELAY-7 action=prop gate swings CLOSED slowly
    // auto air bleed will let gate slowly close by return spring action
    // Ghost now automatically takes last steps, 9-16, which is another ~10 seconds
    delay(2000); // pause for gate movement

    digitalWrite(GATE_SOUND, RELAY_ON); // RELAY-5 action=sound of gate closing as GHOST walks through
    delay(500); // pause for sound card to recognise change of state
    digitalWrite(GATE_SOUND, RELAY_OFF); // turn RELAY-5 off for next go-round
    delay(10000); // spacer, pause for 10 seconds, time it takes for last 8 of 16 steps to happen
    // Give ghost time to finish last 8 steps

    delay(5000); // spacer, pause for effect, 5 seconds allows me to figure out SOE .Sequence Of Events.

    digitalWrite(AMBIENT_SOUND, RELAY_ON); // RELAY-1 = AMBIENT NIGHT SOUNDS = KG-background-02.wav
    delay(500); // delay for sound switch to recognise change of state
    digitalWrite(AMBIENT_SOUND, RELAY_OFF); // turn RELAY-1 off for next go-round

    Beam_Sensor_val = LOW;
    }
    else
    {
    // PAUSE FOR EFFECT, don't allow system to activate too fast after last run, kids may be running around the area now.
    delay(600); // PAUSE FOR EFFECT spacer, pause for 60000 = 60 seconds
    digitalWrite(ledPin, LOW); // Turn the board LED OFF to let me know if the sensor (OFF) input gets to the Arduino
    }
    }



    //*********( THE END )***********



    /*
    NOTE TO ME,
    Want to add a constantly dimming set of eyes while the above program runs, need to learn PWM on pin 10?
    try this later when the rest of the stuff is working

    int fade_eye = 0;
    int ledpin = 5;
    void setup ()
    {
    }
    void loop ()
    {
    for(fade_eye = 0; value <= 255; fade_eye+=5)
    {
    analogWrite(ledpin, fade_eye);
    delay(60);
    }
    for(fade_eye = 255; value >=0; fade_eye-=5)
    {
    analogWrite(ledpin, fade_eye);
    delay(60);
    }
    }

    */
    Last edited by Sparkey; 10-25-2011 at 08:45 PM.
    CY-2008: 1 Kit74, testing to see if I really dare do this stuff
    CY-2009: 1 - Grinch card, 64 Channels
    CY-2010: 2 - Grinch cards, 128 Channels
    .... Halloween 2010 - 4 Singing 3-Axis Skulls
    CY-2011: 1 - Grinch card, 64 Channels and 1 - Ren64XC with 64 DIMMING Channels
    .... Halloween 2011 - Graveyard controlled by an Arduino Micro-controller
    CY-2014: "PLANS ARE" - (2) - Grinch cards, 64 Channels each, (1) - Ren64XC with 64 DIMMING Channels, and (2) E682 pixel controllers

  2. #12
    Join Date
    Feb 2009
    Location
    Plymouth, MN
    Posts
    8,204
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    Default Re: Need a controller that is not expensive

    Fantastic work! And an incredible gem of a posting, too. Wonderfully creative and fun. Well done!!!
    www.diychristmas.org

  3. #13
    Join Date
    Jun 2007
    Location
    Just south of Portland Oregon
    Posts
    812
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    Default Re: Need a controller that is not expensive

    Nice job for sure!

    I hacked a similar kit (IR barrier) last year to trigger VIXEN - it worked every time, not a single detection failure.

  4. #14
    Join Date
    Oct 2011
    Location
    Vermont, USA
    Posts
    13
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    Default Re: Need a controller that is not expensive

    Sparkey, Fantastic work on so many different parts. And I loved the video. Can't wait for the Final Outdoor Cut!

    Maybe you can have a little card handout "How Does this Work??" for kids and adults, that points to the video and your post, etc.. This is the kind of thing that makes kids believe that electronics and microcomputers and software are really worth learning about.

    When I went from my own Parts Scrounging desires to starting YourDuino.com to do something like Parts Scrounging For All, this is the kind of thing I hoped would happen, where one person's work would encourage others and involve young people.

    I'll feature this and a couple of other amazing projects in this month's newsletter. Anyone who'd like to get the newsletter can sign up at https://arduino-direct.com/sunshop/index.php?l=account (You don't have to be a customer or buy anything!) Or just email terry@yourduino.com to get on the list.

    The Arduino Mega with 48 Digital I/Os (16 can be PWM for dimming) would be great for more-complex displays.

    This is a great site and I will be reading and learning a lot!
    Regards, Terry King ... In The Woods In Vermont
    terry@yourduino.com http://yourduino.com

  5. #15
    Join Date
    Dec 2007
    Posts
    124
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    Default Re: Need a controller that is not expensive

    Greetings all.
    Now that I have all of my Christmas lights up and running (in sync to music with my own radio station) I've had time to post more videos, from Halloween, on my YOUTUBE site (today 12.18.11) should you want to see the system in action.
    Merry CHRISTmas to all.


    Here is the 1st video test
    http://www.youtube.com/watch?v=qTW4ZioAaO8
    Halloween - day shot
    http://www.youtube.com/watch?v=zbrY7IYXiiw
    Halloween - night shot
    http://www.youtube.com/watch?v=yiHiXCORJlM
    Last edited by Sparkey; 12-20-2011 at 10:26 PM. Reason: new web links
    CY-2008: 1 Kit74, testing to see if I really dare do this stuff
    CY-2009: 1 - Grinch card, 64 Channels
    CY-2010: 2 - Grinch cards, 128 Channels
    .... Halloween 2010 - 4 Singing 3-Axis Skulls
    CY-2011: 1 - Grinch card, 64 Channels and 1 - Ren64XC with 64 DIMMING Channels
    .... Halloween 2011 - Graveyard controlled by an Arduino Micro-controller
    CY-2014: "PLANS ARE" - (2) - Grinch cards, 64 Channels each, (1) - Ren64XC with 64 DIMMING Channels, and (2) E682 pixel controllers

  6. #16
    Join Date
    Dec 2010
    Location
    McLoud,Oklahoma
    Posts
    1,090
    Post Thanks / Like

    Default Re: Need a controller that is not expensive

    .............. Halloween - 4 Singing 3-Axis Skulls http://www.youtube.com/watch?v=-8Lj1bvH-Zc

    This site never stops amazing me could you send me a pm about this skull setup I am amazed and have to give this a go for my halloween setup.
    not so new but still learning!

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