View Full Version : What clock position is considered pixel number one in nutcracker and which rotation

11-13-2012, 11:43 PM
In LSP the matrix is set up so that channel one is in the 6 o'clock position. You can choose the rotation. I have been using CCW. I hope this jives with Nutcracker?

11-13-2012, 11:45 PM
when you create a model, what you see is how i assume you are building the vertical matrix.

pixel 1 of string 1 is the bottom left corner. the strings are built going from left to right.

11-13-2012, 11:59 PM
That's how I bulit mine, string number one on the left (9 o'clock or 270). But I just realized that the visualizer in LSP shows string one being front and center (6'clock or 180) The reason it matters is because the LSP transitions. Lets say I sweep left to right, rather than appearing on my tree as left to right, it is front to back. How can I build a custom target with string number one at the front? I can build a 3d model in cad and export it as iges or step. Would that work?