JHinkle
02-17-2012, 08:00 PM
I am adding Pixel Plane capability to HLS.
A complete Pixel Plane will appear in the sequence editor as a single channel.
You can assign PixelPlane Effects to the plane channel --- example - a AVI file, Mega-Tree by smeighan, random twinkles, etc
My question is ... what is a reasonable Maximum size for a pixel plane ...
255 x 255 ? --- That's 382 DMX universes
100 x 100 ? ---- That's 58 DMX universes
50 x 50 ? --- That's 15 DMX Universes
There is a lot of memory consumed when creating and sequencing a plane of any size ...
So what sizes are you guys looking for?
If you had a 100 x 100 pixel plane and you wanted to play an AVI file on the plane - assume the avi file was 320 x 200 --- how would you like to see that mapped?
Centered?
You supply the X-Y offset?
???
Also - who would be interested in doing early beta testing - I have no pixels - so I am looking for someone that will put forth the time to blink some lights (or should I say - a lot of lights)- I prefer to use E131 at this time since I already have it implemented.
Thanks.
Joe
A complete Pixel Plane will appear in the sequence editor as a single channel.
You can assign PixelPlane Effects to the plane channel --- example - a AVI file, Mega-Tree by smeighan, random twinkles, etc
My question is ... what is a reasonable Maximum size for a pixel plane ...
255 x 255 ? --- That's 382 DMX universes
100 x 100 ? ---- That's 58 DMX universes
50 x 50 ? --- That's 15 DMX Universes
There is a lot of memory consumed when creating and sequencing a plane of any size ...
So what sizes are you guys looking for?
If you had a 100 x 100 pixel plane and you wanted to play an AVI file on the plane - assume the avi file was 320 x 200 --- how would you like to see that mapped?
Centered?
You supply the X-Y offset?
???
Also - who would be interested in doing early beta testing - I have no pixels - so I am looking for someone that will put forth the time to blink some lights (or should I say - a lot of lights)- I prefer to use E131 at this time since I already have it implemented.
Thanks.
Joe