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View Full Version : DMX code for renard boards



soakes94
06-01-2011, 12:28 PM
Hi, I was wondering if anyone could tell me if there is a more up to date version of the DMX fireware than here (http://www.doityourselfchristmas.com/wiki/index.php?title=Renard_Firmware)? As it says that extensive testing has not taken place.

Also will this DMX code be fine running external DC SSR's?

Thanks Stephen :)

ErnieHorning
06-01-2011, 01:19 PM
This is the newest version and the one that everyone is using. Be sure to change

#define DC_build 0

to

#define DC_build 1

before compiling.

perrcait
12-05-2011, 10:50 AM
Looking for the link to the newest DMX code.

budude
12-05-2011, 11:08 AM
Looking for the link to the newest DMX code.

The first post has the link - it has not changed.

michaelc
12-24-2011, 02:29 PM
Do I need any other mods to code to run an ss16? I have dcbuild set to o. What are the other valid settings

mschell
12-28-2011, 10:07 AM
I don't have any of the SS boards, so I can't give you a definitive answer.

However, here's some general rules:

Set DMX_START_ADDRESS of the first PIC to your desired starting DMX channel address for that whole board

Set DMX_START_ADDRESS for the rest of the PICs on the same board to 1

If you are NOT using PWM on some or all channels, set PWM_MAP to the correct value

If you find that all the channels come on when you think they should be off, you need to change the value of SINK_MAP - default is FF, to reverse it, change it to 00. This is controller model dependent. Try it as it is first, and change if necessary.

BAUDRATE and CLOCKRATE should be left alone - they are correct for DMX

Not sure what value CTR_LOCKOUT needs to be for non-PWM and non-DC builds.