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View Full Version : Groovy Game Gear USB Led controller



rovingmind
11-07-2007, 06:16 PM
I am not a programmer, so making the Vixen talk to this i beyond my capabilities.

LED - Wiz is a 32 channel USB controller being used to control leds as installed in scratch built arcade cabinets. It delivers a 5 volt logic signal output and seems like a perfect addition to this type of project.

I dont have one but the people on the BYOAC.com forums swear by it. From the specs it would feed the SSRs here.




Link to website (http://groovygamegear.com/webstore/index.php?main_page=product_info&products_id=239&zenid=b5e777a82bbc3c4c89000b0c4744747c)

stempile
11-07-2007, 08:00 PM
Link to LED-WIZ (http://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=82&products_id=239)

ms

Josh
11-07-2007, 08:19 PM
well here is a link to the ouptut settings, looks like it uses failry simple commands, but i am no programmer

http://www.groovygamegear.com/PDF/MLED-WizManual.pdf

rovingmind
11-07-2007, 10:18 PM
At $44 for a plug n play USB unit, thats about the same price as putting something together withi having to buy every component. Plus its USB

Ronp
11-07-2007, 10:25 PM
you will still need ssrs for this unit

rovingmind
11-07-2007, 10:35 PM
yes, It already provides a 5 volt 500 ma dc logic output, according to the specs. It would work with the existing SSR boards here in the forum. I'm not familiar with the dimming ssr's since i've been looking at the Grinch controller and a basic set-up to get started.

From the website :

Features:

* USB port communication and power.
* Up to 16 LED-Wiz boards per system.
* 32 uniquely controllable outputs and up to about 500 Hi-Output LEDs per board (15+ per output, external power source required for this type of operation)
* 48 levels of PWM intensity. Using RGB LEDs (common anode), theoretically 110,592 colors are possible.
* Each individual output can be set to one of the following hardware modes. These modes are set by the computer, and after that the hardware handles them by itself.
o Intensity
o Sawtooth (gradual up and gradual down)
o SquareWave (blink)
o SawDown (full on, gradual down)
o SawUp (gradual up, full on)
* Hardware pulse rates are controlled by a 7-level global speed setting.


Includes mounting hardware, printed instruction sheet and 6' USB cable.

rovingmind
11-08-2007, 02:54 PM
This is the link to the existing development kit for this device.

http://members.iinet.net.au/~freeaxs/mame/LEDWizSDK1.0.zip


And this is the link to the forum discussing it:

http://forum.arcadecontrols.com/index.php?topic=64375.0[/url]

NogginBoink
11-08-2007, 04:23 PM
It should be relatively simple to write a plugin for this hardware.

However, with less than 15 days for most of us to get our lights up, we're all heads down solving our own problems. Also, without hardware to test on, it's going to be difficult for someone else to write a plugin for the controller.

rovingmind
11-08-2007, 05:21 PM
I understand that, i'm actually scrambling to get a 16 channel together in time for this year myself. It just looked like something that i would like to use next year. Makes me wish i knew where to start with writing the plugin myself.

rovingmind
11-14-2007, 09:38 AM
Ok, i've downloaded the opensource C# programming IDE SharpDevelop 2.2 and a couple of different programming guides. I'm going to play with them and go from there. Can anybody recommend a useful book or guide on programming plug-ins that would be relevant for Vixen? I have all the posted documentation on vixen, and the ledwiz.